
To enable this script, you will need to take at least one action in combat.
UNDERRAIL TRAINER 1.0.3.20 MOD
Action Points Mod scales the amount of action point burnt with each action, provided that you hold ALT while taking the action (decided to do it this way rather than implementing a player/ally check). To enable this script, you will need to take at least one step in combat. Movement Points Mod scales the amount of movement point burnt with each step, provided that you hold ALT while moving (decided to do it this way rather than implementing a player/ally check). If you still can't enable it, gain some XP and try again. If you still can't enable it, drop or add some item to the JetSki. It should be easy to enable (even after savegame load). JetSki Weight Calc forces the game to ignore player's weight when calculating the JetSki's total weight (so you can carry as much crap as you want on JetSki). If you still can't enable it, drop or pick up some item. Max Carry Weight Mod scales carry capacity in runtime so you can carry as much crap as you want. Here's the breakdown for the additional scripts. a shitload of pointers do what you will with these, teleport if need be If that's not clear, follow Korvax's instructions here. Get a save with Psi! If you don't have one, use the CharGen only script to build a new character with Psi.
UNDERRAIL TRAINER 1.0.3.20 CODE
Removing bits and pieces of code will only get you a crash. You must load a save with a character having Psi or else you won't be able to enable the main script. If there's no NPC in the area, keep a save where there's one, load that up first and then load your real save. This you can enable once you're in game (loaded up a save or something) provided there's an NPC in the area (the AOB signature we need is generated only then no NPC: no AOB signature). To enable this script, you will need to have the barter dialog opened at least once. The Force Merchant Refresh causes merchant inventory to refresh instantly, when you open the barter dialog - so you no longer have to wait. The CharGen only script allows you to further customize your characters during Character Generation - it has no other use.

My recommendation: you keep two saves (one in real time and one near and of a combat) - load each so you can have the appropriate code generated, enable everything and load up your real save in the end.Īnyway, when you open the table, you will see three scripts: That said, you can enable these smaller scripts only when you've triggered code generation. Since we can't tap into code that does not exist, it had to be broken up to multiple scripts. NET game, the code is generated only when it's actually used. I built these scripts for 1.0.4.17, but it's an AOB script so it might work with (or break) other versions. I mean no offense of course, it's just an observation. NET skills with limited architecture/design/programming experience. Looking at the code, I am getting the impression that the author has basic.

The game was on sale just now, so I could pick it up and I had a look in order to fill this request.
